22bd · Rules and examples
22bd Fishing Games: Shots, Targets and Credit Accounting

A fishing screen can show a target being hit while the credit balance continues to fall. Reading the game means distinguishing the action you paid for, the event shown by the animation and the amount actually credited.
One shot, one chargeable action
Start with the unit shown by the shot-value control. If one shot costs two credits, three shots cost six credits, whether they were aimed at one target or three. A larger on-screen cannon does not by itself explain the debit: the numerical value and the active rules do.
A press-and-hold control may repeat shots. Count the paid actions that actually occur, rather than treating a continuous button press as one purchase. If a feature has an additional charge, record it separately so it is not hidden inside an average shot cost.
Target names and special features
FA CHAI identifies Monkey King Fishing as a fishing title and names a Monkey King target and Dragon Ball Battle feature. That supplier example gives the names an identifiable source; its public overview does not establish a universal capture rate or a complete charge schedule.
Keep three observations separate: a bullet made contact, a target was captured, and an award appeared in the ledger. An effect can be part of the animation without proving the next stage. Use the active version’s help and award display to connect the stages; do not infer an award from a flash or a target’s size.
Reconcile a burst of shots
Consider a hypothetical starting balance of 100 credits. Twelve shots at two credits each cost 24. If the ledger then credits an award of 15, the closing balance is 100 − 24 + 15 = 91. The award is positive, but the net result of that burst is a loss of nine.
Now compare eight shots at one credit with four shots at two credits. Both cost eight credits. They involve different counts of actions, but this arithmetic alone cannot tell you which will capture a target. It is a cost comparison, not a strategy or a statement about a particular supplier’s probabilities.
Changing values during a session
If the shot value changes, split the record into groups. Six shots at one credit followed by five at three credits cost 6 + 15 = 21 credits. Multiplying all eleven shots by the last displayed value would incorrectly give 33.
A useful record has the starting balance, each group of paid shots, extra feature charges, credited awards and closing balance. If the displayed closing balance does not match the calculation, pause. Check whether another shot completed, a feature charged separately or the ledger is still pending before repeating an action.
Read the mobile screen without losing the cost
Check that the shot value remains visible when the phone changes orientation. Keep the controls, balance and any auto-fire indicator in view together. This matters more than the size of the decorative target art.
The illustrations here use credits only and do not quote a brand’s stakes, conversion rates or prizes. Stop automatic actions before leaving the screen, and use a time and spending limit independent of the latest target animation. Repeated firing to recover earlier costs increases total exposure without making the next capture certain.
Try the arithmetic
Hypothetical numbers for learning. This does not run a game, accept a bet or predict an outcome.
